Build anything from a bicycle to a battleship in minutes. Free, browser-based, no login required. The vehicle construction tool the Savage Worlds community has been waiting for.
Set Size, Toughness, Armour, Speed, Handling, and Wounds. Choose a locomotion type. Add weapons and modifications. The Forge does the maths, generates the stat block, and exports to your VTT. Three minutes from concept to table-ready.
From scorpions and Greek fire to railguns and gravity cannons. Ancient, Medieval, Black Powder, Industrial, Modern, Future, and Advanced. Every weapon scaled and balanced. Add your own custom weapons for setting-specific armaments.
Drawbacks that free up slots by imposing limitations. Defensive systems from sloped armour to deflection fields. Fusion cores, stealth systems, jump jets, and nanorepair. Every mod has a purpose. None are filler.
Wheeled, tracked, hover, three aircraft types, three water types, and two walker modes (bipedal and multileg). Each locomotion type sets a base speed and unlocks type-specific options. Walkers get Jump Jets and Dual Cockpit.
Amphibious, Four Wheel Drive, Sealed, Pressurised, Ram Plate, Smoke Screen, Stealth, Haunted, Sentient, Prototype. Toggle switches that define a vehicle's character without consuming mod slots.
Every vehicle from the Savage Worlds core rulebook, pre-built and locked as benchmarks. Clone any of them to create your own variant. When your custom Sherman feels wrong, load the canon Sherman and compare.
The Forge grows through .vfx extension packs that add new weapons, modifications, special abilities, and pre-built vehicles. Install and uninstall cleanly. The architecture is built for an expanding content ecosystem.
Every weapon balanced for its era. Every era filtered with a single click. Build a Bronze Age war galley or a far-future dreadnought from the same tool.
Three export formats from a single source of truth. No retyping. No conversion errors. No format lock-in.
The universal format. Paste into Foundry VTT, Roll20, a forum post, or print on index cards. Every GM recognises it. Every VTT importer can parse it.
db.xml fragments for direct import into Fantasy Grounds Unity. Your vehicle appears in your campaign library ready to drag onto the combat tracker.
The Forge's native format. Batch export your entire Hangar. Share vehicles between users. Back up your fleet. Import with one click.
The Glassforge Class system rates both vehicles and weapons on the same A–Z scale. A vehicle's Class comes from its total Toughness. A weapon's Class comes from its average damage plus AP. Compare the letters and you know instantly whether a fight is fair, desperate, or hopeless.
Classes A through G map directly to the Science Fiction Companion's Classes I through VII. The parenthetical roman numeral in every stat block is provided for GMs using the SFC Heavy Metal rules. No conversion needed.
Every weapon, every vehicle, every era — tested in simulated combat using full Savage Worlds resolution. 4,220 attacks fired, 224 vehicles destroyed, 259,000 tons of scrap metal produced. The numbers work because we proved they work.
A web browser and the Savage Worlds core rules. That's it. The Forge builds vehicles compatible with the system but does not reproduce its rules. No installation, no account, no subscription. Open the URL and start building.